The. GURPS Martial Arts: Technical Grappling web page is technicalgrappling. Bibliographies. Many of our books have extensive bib-. Forum poster Icelander wanted to create a special martial arts style for actually being trained to arrest and detain folks. It’s based on how they. Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in.

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For my test fighter, the smart move would have been to throw the guy down and then just grapplint – by the time Mr. Technical Grappling Thanks for the detailed review!

The fight itself was pretty fun. First, it introduces some granularity. Chapter 2 is all about armed grappling, and the most useful part of the whole book, in my humble opinion, is technjcal flavor text introducing this chapter.

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You do need to know your trained ST for multiple skills you can’t grab with Judo and roll with your Wrestling-modified ST, sadly. That always increases complexity, but in this case, you get a lot of bang for the complexity buck, mainly because the control point roll parallels the general case of damage rolls.

Your size modifier, relative weight, and relative ST can change how the rules apply to you. But as a fighting method, it ended up relying a bit too much on hope “I hope he gets Stunned and drops his weapon!

Review of GURPS Martial Arts: Technical Grappling – Steve Jackson Games Forums

If you can imagine a grappling situation, you can probably model it with these rules, step-by-step. Privacy Policy Contact Us.


Try to escape, and roll to see how much “damage” you do the hold. In TG, the effect-roll based control means it’s going to really get a good hold on you and it’s hard for you to really inconvenience it.

In any case, nothing in Technical Grappling makes the karateka easier to grab in the first place, and the control point roll from a human foe is likely to impose -1 or -2 to ST and DX, gurpz to the -4 DX under the original rules. Grapples go both ways, and he can move you, too! Surf our site for the files you want.

GURPS Martial Arts: Technical Grappling

How much control you get in a grapple depends partly on native strength and partly on your skill in the application thereof. Like I said, the book is not organized for presentation.

Of the rest of the book, half consists of special cases of this basic concept. Gladiators — Visit the world of the Roman gladiator, and bring his fighting styles, weapons, and way of life to your campaign. As a consequence, you roll damage control points based on half your ST, but you get a bonus from using a weapon maftial of bare hands, so it techncal out about the same for normal human ST ranges.

It also interferes with other moves involving your whole body. It contributed to a first impression of massive complexity that is not present in actual play. You need to know or look up your single-limbed grappling ST score. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. But the first chapter especially could also have used a “roadmap” — an overview of how the material was going to be presented and how the mechanics were going to be introduced.


Last edited by munin; at The canny warrior knows that grappling is fundamental to fighting.

GURPS Martial Arts: Technical Grappling | GURPS Wiki | FANDOM powered by Wikia

Knife stood technocal, he’d have been yards away at stationary and my guy would have been gone. All times are GMT If not, his hold is still weaker. If you can grab and smash or grab and stabyou can spend the control points directly as bonus damage.

So it didn’t feel simple. My own campaign emphasizes these, techniical I have fantasy world that makes gladiators of races like centaurs and scorpion-men.

And defenses are derived from DX. A weak man might have to attack several times in order to accumulate an impressive control point total, but having done so, he can do nasty things to a stronger man by spending those points profligately.

And then, the book changed a bit during playtest, when it because clear that some ideas needed to change to accomplish what Doug was trying to accomplish. You need to have a solid idea of what the rules let you do and not do in order to either grapple or avoid grappling.

There is a lot to digest – You need to know a lot. The benefit of using a grapple to move a foe is alike in kind, to put him in a facing or posture in which his defenses are penalized, and hopefully to keep him there, so that the remainder of the combat is a one-sided affair grapplign your favor.