Posts about CryEngine written by hownot2code. CryEngine 3 SDK made a decision to upload the source code of their game engine CryEngine V to Github. Cryengine 5 / #55 Track View Tiefenschärfe / Tutorial German. Startegel Anno Moving a project from Cryengine EaaS to Cryengine 5. Black Hat Studio. 3. Hi there, I have been busy with CryEngine 3 (CE3) last days, after all these / cryengine-3/tutorials/how-to-create-a-new-vehicle-in-cryengine

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But these two things would be required to implement the same GI algorithm that cryengine has, and it makes me a bit sad. And I think now that they have the web and mobile market very secure, they are focusing towards consoles and triple a quality. Maybe in terms of the engine as a whole, with every feature, but just on graphical beauty alone. MrBurnsSep 28, Nov 22, Posts: The question is what you need of course.

CryEngine | How Not To Code

And more importantly, no dynamic occlusion culling and that is killing! CE3 does it in realtime Unity’s default SSAO shader could be better, it’s shadows could be better, but both are in active development.

And I think Unity is ahead in all those regards. Which means that cryengine has had 11 years of development. The feature list is practically tutodial and I rather have the feeling that most them are again of the kind we already have.


Unfortunately, like a fourteen year still suckling his mother’s bosom, the people who grow up on Unity become fat, lazy, and unable to move on to bigger and better game engines.

Nov 12, Posts: In the end, it is a business decision.

In my opinion it is good that you see it as a first step in AAA universe. Of course this has its price. Make a better one. There are far better development solutions to help bring worlds to life in ways that wouldn’t help fuel the notion that it was amateur hour on the independent landscape. I wish you the best luck in this adventure and hopefully you will keep us informed on your new cryehgine.


Use Unity Pro and AssetBundles! Thanks that you are open to this subject. And this also the only deficiency I found so far in their API design. But then I have to admit that you can’t say these questions were out of place here.


The PNG decoding alone is far too much for any decent use case. Yes, with Unity Pro, so how will your players mod your game? At least that was the CE3 terrain tutorial I have been watching! The crydev forum is having some trouble when I last looked at xryengine a few minutes ago.


Cryengine 5 / 5.3.2 #55 Track View Tiefenschärfe / Tutorial German

All these little things sum up pretty quickly! But as artist, I see a real danger in it.

What could be worse than 3k USD of upfront payment? Every fancy post processing effect cryengine has FXAA, Global Illumination, SSAOthese are all from white deuysch released on them that they implemented, it’s technology open to everyone. And to be fair, Unity crashes regularly as well Sep 27, Posts: This is what impressed me most and convinced me finally of all when I first started the CE3 Sandbox editor.

I honestly consider Unity the fast-food of game engines. Feb 27, Posts: And especially the crymod section has about k posts in all sub-forums and is yet highly active.

Not a single one. Cryengine has been around longer, and has more people working on it, obviously it will be ahead in certain areas. As long as you just want to stuff some prefabs together it might look quite nice.